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These characters create a game that’s filled with chatter. Meanwhile Josh – hacker name: Hawt Sauce – is a super-smart autistic guy who creates some of the game’s most charming moments, as well as its funniest. Then there’s Wrench, the group’s mechanic, who always wears an emoticon mask and studded leather jacket. There’s Sitara, the unnamed leader of the group, who forms the clan’s visual identity, while also being the most strong-willed. Meanwhile, DedSec itself is made up of characters so whacky that they would be detestable if the script didn’t hold it together so well. WatchDogs 2’s Dedsec hacker group provides an interesting array of characters, bringing humanity to the action structure. There’s even a whole mission where you break into Ubisoft headquarters to leak a trailer of new game it’s working on.
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And with DedSec’s underground HQ located underneath a comic book store, complete with board games and 8-foot statues of fantasy characters, Watch Dogs 2’s dedication to geek culture is both intrinsic to its DNA and a self-aware joke. But Watch Dogs 2’s irreverence makes these individuals and institutions fit well and meaningfully with the action. In Watch Dogs’ previous form, these commentaries would’ve been on the nose – its bland script incapable of making such inclusions feel like anything more than checklist nods to modern culture. Best of all, the game’s primary antagonist is a bearded, top-knot-wearing idiot in a tracksuit who you bump into while he’s night jogging along the water’s edge, then catch him doing sun salutations in a room alone. There’s a social media network called !NViTE and a Google allegory called Nudle – one of the game’s missions sees you hijacking the Nudle Bus and carting all of its pretentious employees to work before you knuckle down to stealing stuff. You’ll expose a paedophile selling indecent images, and teach the odd petty thief a lesson or two.
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There’s an occult group known as New Dawn, a mysterious organisation that manipulates people and takes their money, in a stark allegory to the Church of Scientology. There’s a Martin Shkreli-type pharma bad boy who DedSec rips off for millions, sending the money to a medical research company. Photograph: Ubisoftįrom there you’ll take down a bunch of millionaires and mega-companies, most of clearly have a basis in reality. The game features a beautifully rendered approximation of San Francisco, including tourist traps such as Fisherman’s Wharf. The hacktivist group then begins targeting San Francisco’s largest corporations for all kinds of cyber attacks and corporate espionage. He discovers that the naughty corp is harvesting information from everyone in the city, which DedSec (think Anonymous but with sex appeal) naturally dislikes. The organisation recruits our hero after he sneaks into the offices of tech surveillance company, Blume, to erase his personal data. While the original didn’t have a funny bone in its tech-savvy body, its sequel works as a humorously playful adventure, thanks in part to Marcus’ cheeky cockiness, as well as the varied personalities of his hacker mates, the group collectively known as DedSec. Ubisoft games have often lacked good scripts, regularly resulting in cringe-inducing one-liners, but Watch Dogs 2 frequently delivers moments of heartwarming charm and sharp comedic satire. The game’s greatest strength, however, is its writing. In its place, we get a glorious rendition of San Francisco and the surrounding Bay Area the overpriced suburbs of Palo Alto and the warm city offshoots of Oakland – it’s all beautifully replicated in one of Ubisoft’s most colourful and vibrant open worlds. This sequel also leaves the drab, rain-slicked streets of grey Chicago behind. He’s the most likeable Ubisoft lead since Ezio Auditore of Assassin’s Creed II, Brotherhood and Revelations. In Watch Dogs 2, developer Ubisoft Montreal not only takes the foundations of the original to build a good, fun game around its core ideas, it also births a great lead character, Marcus Holloway. A lot of people had trouble getting on board with that. Indirectly responsible for the death of his niece and the comatose state of his sister, Aiden’s resolution was to go out for revenge.
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The chief complaint being that its protagonist, Aiden Pearce, was a bland and unlikeable guy, someone that you never sympathised with despite his dark, guilt-ridden Max Payne-esque past. A s a proof of concept for a cyber-drama take on Assassin’s Creed, complete with all-encompassing hacking abilities, the original Watch Dogs really worked.